port back to 1x64x64 matrix
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40
Tetris.cs
40
Tetris.cs
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@ -32,7 +32,7 @@ namespace Tetris {
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private static Player player = new(), next = new(true);
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public static bool selection, ptbLogo = true;
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public static int selectionIndex, frameCount;
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public static int sw = 9, sh = 9;
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public static int sw = 3, sh = 3;
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private static int score, bounds;
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// Matrix variables
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@ -55,9 +55,12 @@ namespace Tetris {
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} else {
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matrix = new(
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new RGBLedMatrixOptions {
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HardwareMapping = "adafruit-hat",
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LimitRefreshRateHz = 0,
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GpioSlowdown = 5,
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ChainLength = 3,
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Parallel = 3,
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ChainLength = 1,
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Parallel = 1,
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ScanMode = 1,
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Rows = 64,
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Cols = 64,
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});
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@ -67,7 +70,7 @@ namespace Tetris {
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Stopwatch stopwatch = new();
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// Initialize Console Color and Text-Font and -Color
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RGBLedFont font = new("fonts/9x18B.bdf");
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RGBLedFont font = new("fonts/5x8.bdf");
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Console.ForegroundColor = ConsoleColor.White;
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Color col = new(255, 255, 255), grey = new(127, 127, 127);
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@ -130,33 +133,32 @@ namespace Tetris {
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}
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// Draw line "in the middle"
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for (int i = 0; i < 192; i++)
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for (int i = 0; i < 64; i++)
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canvas.SetPixel(sw*10, i, grey);
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// Statically display stored item on the right side
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canvas.DrawText(font, 92, 18, col, "Save:");
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canvas.DrawText(font, 33, 8, col, "Save:");
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if (player.memDis != null && player.memCol != null)
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foreach (int[] b in player.memDis)
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for (int k = 0; k < sw; k++)
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for (int l = 0; l < sh; l++)
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canvas.SetPixel(96 + b[0] * sw + k, 36 + b[1] * sh + l, (Color)player.memCol);
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canvas.SetPixel(34 + b[0] * sw + k, 13 + b[1] * sh + l, (Color)player.memCol);
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// Statically display next item below the previous
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canvas.DrawText(font, 92, 90, col, "Next:");
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canvas.DrawText(font, 33, 30, col, "Next:");
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if (next.memDis != null)
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foreach (int[] b in next.memDis)
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for (int k = 0; k < sw; k++)
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for (int l = 0; l < sh; l++)
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canvas.SetPixel(96 + b[0] * sw + k, 108 + b[1] * sh + l, next.color);
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canvas.SetPixel(34 + b[0] * sw + k, 35 + b[1] * sh + l, next.color);
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// Fill bottom
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for (int i = 1; i <= sh/3; i++)
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for (int j = 0; j < sw*10; j++)
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canvas.SetPixel(j, 192-i, grey);
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for (int j = 0; j < sw*10; j++)
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canvas.SetPixel(j, 63, grey);
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// Display score
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canvas.DrawText(font, 92, 162, col, $"Score:");
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canvas.DrawText(font, 92, 180, col, score.ToString());
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canvas.DrawText(font, 33, 52, col, $"Score:");
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canvas.DrawText(font, 33, 60, col, score.ToString());
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// Move Player down every few frames
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if (frameCount % 30 == 0 && collisionCheck(player.x, ++player.y, player.positions)) {
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@ -182,12 +184,12 @@ namespace Tetris {
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while (selection) {
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// Display Options and Cursor on Matrix
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canvas.Clear();
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canvas.DrawText(font, 0, 18, col, "Game Over!");
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canvas.DrawText(font, 0, 54, col, " ) Weiter");
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canvas.DrawText(font, 0, 72, col, " ) Beenden");
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canvas.DrawText(font, 0, 108, col, $"Score: {score}");
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canvas.DrawText(font, 0, 8, col, "Game Over!");
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canvas.DrawText(font, 0, 24, col, " ) Weiter");
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canvas.DrawText(font, 0, 32, col, " ) Beenden");
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canvas.DrawText(font, 0, 48, col, $"Score: {score}");
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// Cursor is a '#' at (0, 24 + i * 8) where i may be [0, 1]
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canvas.DrawText(font, 0, 54+selectionIndex*18, col, "#");
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canvas.DrawText(font, 0, 24+selectionIndex*8, col, "#");
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canvas = matrix.SwapOnVsync(canvas);
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// Handle key presses for continue game or exit
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@ -9,7 +9,7 @@
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<SelfContained>true</SelfContained>
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<RuntimeIdentifier>linux-arm64</RuntimeIdentifier>
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<RuntimeIdentifier>linux-arm</RuntimeIdentifier>
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<PublishReadyToRun>true</PublishReadyToRun>
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<IncludeAllContentForSelfExtract>true</IncludeAllContentForSelfExtract>
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</PropertyGroup>
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BIN
librgbmatrix.so
BIN
librgbmatrix.so
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