generated from Baipyrus/DiscordJS-Template
136 lines
3.6 KiB
JavaScript
136 lines
3.6 KiB
JavaScript
import {
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ChannelType,
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Events,
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PermissionFlagsBits,
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GuildMember,
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GuildChannelManager,
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GuildChannel,
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VoiceState
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} from 'discord.js';
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import { VoiceChannel } from '../../database.js';
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const vcPermissionOverwrites = [
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PermissionFlagsBits.ReadMessageHistory,
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PermissionFlagsBits.PrioritySpeaker,
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PermissionFlagsBits.ManageMessages,
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PermissionFlagsBits.ManageChannels,
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PermissionFlagsBits.DeafenMembers,
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PermissionFlagsBits.SendMessages,
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PermissionFlagsBits.ViewChannel,
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PermissionFlagsBits.MuteMembers,
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PermissionFlagsBits.MoveMembers,
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PermissionFlagsBits.Connect,
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PermissionFlagsBits.Stream,
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PermissionFlagsBits.UseVAD,
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PermissionFlagsBits.Speak
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];
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/**
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* Function that either creates a new custom channel or gets an existing one registered in the database.
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* @param {GuildMember} member The member that caused this event.
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* @param {GuildChannelManager} guildChs All channels in this guild.
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* @param {GuildChannel} channel The channel the member joined for this event to trigger.
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* @returns {Promise<GuildChannel>} The channel, whether it's newly created or not.
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*/
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const getChannel = async (member, guildChs, channel) => {
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// Check database for existing channel
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const ownCh = await VoiceChannel.findOne({
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where: {
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owner: member.user.id
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}
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});
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if (ownCh !== null) {
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return await guildChs.fetch(ownCh.id);
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}
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// Create private channel with all permissions
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const name = member.user.username;
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const chName = `${name}${name.toLowerCase().endsWith('s') ? "'" : "'s"} channel`;
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const privCh = await guildChs.create({
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name: chName,
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parent: channel.parent,
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type: ChannelType.GuildVoice,
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permissionOverwrites: [
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{
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id: member.id,
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allow: vcPermissionOverwrites
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}
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]
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});
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// Save newly created channel
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await VoiceChannel.create({
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id: privCh.id,
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owner: member.user.id
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});
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return privCh;
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};
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/**
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* Function to delete the voice channel, if and only if the user is currently leaving and it was a custom channel.
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* @param {VoiceState} state The previous voice state the user was in.
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*/
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const leftVoiceChat = async (state) => {
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const { channel } = state;
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// Isn't this always false?
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if (!channel) return;
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// Get active members from channel
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const members = Array.from(channel.members);
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if (members.length > 0) return;
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// Find channel by id, return if not registered as custom
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const custom = await VoiceChannel.findOne({
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where: {
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id: channel.id,
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create: false
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}
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});
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if (custom === null) return;
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// Delete channel from guild
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await channel.guild.channels.delete(channel.id);
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console.info(`[INFO] Custom VC with ID '${channel.id}' was empty and got deleted.`);
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};
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export const name = Events.VoiceStateUpdate;
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/**
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* @param {VoiceState} oldState
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* @param {VoiceState} newState
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*/
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export async function execute(oldState, newState) {
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const { channel } = newState;
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let step = 'delete';
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try {
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await leftVoiceChat(oldState);
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if (!channel) return;
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// Find channel by id, return if not registered for customs
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const createCh = await VoiceChannel.findOne({
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where: {
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id: channel.id,
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create: true
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}
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});
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if (createCh === null) return;
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// Extract user data
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const member = newState.member;
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step = 'create';
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// Extract channel data
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const channels = newState.guild.channels;
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const privCh = await getChannel(member, channels, channel);
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step = 'move to';
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// Move user to private channel
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await newState.setChannel(privCh);
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console.info(`[INFO] User '${name}' created private channel with ID ${privCh.id}.`);
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} catch (error) {
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console.error(error);
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await member.send(`Failed to ${step} channel! Please contact server staff.`);
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}
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}
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