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randomize cell state
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@ -2,6 +2,7 @@ package main
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import (
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"errors"
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"math/rand"
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"time"
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)
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@ -53,6 +54,8 @@ func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
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// If specified, copy state from parent
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if exists {
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cells[i][j].live = parent[0][i][j].live
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} else {
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cells[i][j].live = rand.Intn(2) == 1
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}
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}
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}
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