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https://gitlab1.ptb.de/waltem01/Matrix
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better time handling
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@ -61,11 +61,12 @@ func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
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var grid [][]Cell
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func setup(callback func([][]Cell), width, height, FPS int) chan bool {
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func setup(callback func([][]Cell), width, height int, FPS time.Duration) chan bool {
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// Initialize grid
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grid, _ = initGrid(width, height)
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// Prepare ticker and finishing flag
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ticker := time.NewTicker(time.Second / time.Duration(FPS))
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ticker := time.NewTicker((1000 / FPS) * time.Millisecond)
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done := make(chan bool)
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// Run game loop
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