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https://gitlab1.ptb.de/waltem01/Matrix
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better setup structure
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parent
e57b501178
commit
b66f12b7c6
12
conway.go
12
conway.go
@ -59,17 +59,16 @@ func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
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return cells, nil
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return cells, nil
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}
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}
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const FPS = 10
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var grid [][]Cell
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var grid [][]Cell
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func setup(callback func([][]Cell), width, height int) {
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func setup(callback func([][]Cell), width, height, FPS int) chan bool {
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grid, _ = initGrid(width, height)
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grid, _ = initGrid(width, height)
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// Prepare
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// Prepare ticker and finishing flag
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ticker := time.NewTicker(time.Second / FPS)
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ticker := time.NewTicker(time.Second / time.Duration(FPS))
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done := make(chan bool)
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done := make(chan bool)
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// Run game loop
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go func() {
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go func() {
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for {
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for {
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select {
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select {
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@ -80,6 +79,9 @@ func setup(callback func([][]Cell), width, height int) {
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}
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}
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}
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}
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}()
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}()
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// Return flag to be stopped outside
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return done
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}
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}
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func draw(callback func([][]Cell)) {
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func draw(callback func([][]Cell)) {
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