uint typing and scale factor

This commit is contained in:
Baipyrus 2024-04-17 08:11:23 +02:00
parent a65dcddbc7
commit de00ca4af9
3 changed files with 31 additions and 27 deletions

View File

@ -7,17 +7,17 @@ import (
)
type Cell struct {
x int
y int
x uint
y uint
live bool
}
func (c *Cell) NeighborCount(arr [][]Cell) int {
func (c *Cell) NeighborCount(arr [][]Cell) uint {
// Read grid dimensions
width := len(arr)
height := len(arr[0])
width := uint(len(arr))
height := uint(len(arr[0]))
count := 0
count := uint(0)
// Iterate through 3x3 neighboring grid
for i := -1; i <= 1; i++ {
for j := -1; j <= 1; j++ {
@ -26,8 +26,8 @@ func (c *Cell) NeighborCount(arr [][]Cell) int {
continue
}
// Get neighbor coordinates
nx := (c.x + i + width) % width
ny := (c.y + j + height) % height
nx := uint(int(c.x+width)+i) % width
ny := uint(int(c.y+height)+j) % height
// Count if neighbor is alive
if arr[nx][ny].live {
count++
@ -37,7 +37,7 @@ func (c *Cell) NeighborCount(arr [][]Cell) int {
return count
}
func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
func initGrid(width, height uint, parent ...[][]Cell) ([][]Cell, error) {
exists := len(parent) == 1
if exists && len(parent) > 1 {
return nil, errors.New("Too many parents specified")
@ -45,10 +45,10 @@ func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
// Make first dimension
cells := make([][]Cell, width)
for i := 0; i < width; i++ {
for i := uint(0); i < width; i++ {
// Make second dimension
cells[i] = make([]Cell, height)
for j := 0; j < height; j++ {
for j := uint(0); j < height; j++ {
// Make cells
cells[i][j].x = i
cells[i][j].y = j
@ -63,9 +63,9 @@ func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
return cells, nil
}
func setup(callback func([][]Cell), width, height int, FPS time.Duration) chan bool {
// Initialize grid
grid, _ := initGrid(width, height)
func setup(callback func([][]Cell), scale, width, height uint, FPS time.Duration) chan bool {
// Initialize grid at specified scale
grid, _ := initGrid(width/scale, height/scale)
// Prepare ticker and finishing flag
ticker := time.NewTicker((1000 / FPS) * time.Millisecond)
@ -88,10 +88,13 @@ func setup(callback func([][]Cell), width, height int, FPS time.Duration) chan b
}
func draw(grid [][]Cell, callback func([][]Cell)) [][]Cell {
generation, _ := initGrid(len(grid), len(grid[0]), grid)
width := uint(len(grid))
height := uint(len(grid[0]))
generation, _ := initGrid(width, height, grid)
// Iterate through grid
for i := 0; i < len(grid); i++ {
for j := 0; j < len(grid[0]); j++ {
for i := uint(0); i < width; i++ {
for j := uint(0); j < height; j++ {
// Count neighbors
cout := grid[i][j].NeighborCount(grid)
// Get state

15
main.go
View File

@ -8,16 +8,16 @@ import (
"github.com/joho/godotenv"
)
func output(client *resty.Client, url string, width, height int, arr [][]Cell) {
func output(client *resty.Client, url string, scale, width, height uint, arr [][]Cell) {
goterm.MoveCursor(1, 4)
// Prepare instructions for matrix
instructions := make([]interface{}, 1)
instructions[0] = Clear{Endpoint: CLEAR}
// Append all live cells as pixel instructions
for j := 0; j < height; j++ {
for i := 0; i < width; i++ {
for j := 0; j < int(height/scale); j++ {
for i := 0; i < int(width/scale); i++ {
if arr[i][j].live {
instructions = append(instructions, Pixel{X: i, Y: j, Endpoint: PIXEL})
instructions = append(instructions, Rectangle{X: i * int(scale), Y: j * int(scale), W: scale, H: scale, Endpoint: RECTANGLE})
goterm.Print("X")
continue
}
@ -35,7 +35,8 @@ func output(client *resty.Client, url string, width, height int, arr [][]Cell) {
}
func main() {
const FPS = 10
const FPS = 2
const SCALE = 2
// Try loading .env file if it exists
godotenv.Load(".env")
@ -54,8 +55,8 @@ func main() {
// Run Game of Life
done := setup(func(c [][]Cell) {
output(client, url, width, height, c)
}, width, height, FPS)
output(client, url, SCALE, width, height, c)
}, SCALE, width, height, FPS)
// Wait for user input to quit
fmt.Scanln()

View File

@ -5,7 +5,7 @@ import (
"os"
)
func loadMatrixData() (string, int, int) {
func loadMatrixData() (string, uint, uint) {
// Remote server info
API_SERVER_IP, _ := getEnvFallback("API_SERVER_IP", "localhost")
API_SERVER_PORT, _ := getEnvFallback("API_SERVER_PORT", "8080")
@ -22,8 +22,8 @@ func loadMatrixData() (string, int, int) {
url := fmt.Sprintf("http://%s:%s", API_SERVER_IP, API_SERVER_PORT)
// Calculate combined resolution
width := PUBLIC_LED_WIDTH * PUBLIC_LED_CHAIN
height := PUBLIC_LED_HEIGHT * PUBLIC_LED_PARALLEL
width := uint(PUBLIC_LED_WIDTH * PUBLIC_LED_CHAIN)
height := uint(PUBLIC_LED_HEIGHT * PUBLIC_LED_PARALLEL)
return url, width, height
}