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https://gitlab1.ptb.de/waltem01/Matrix
synced 2024-12-26 03:51:45 +00:00
implement conways game of life
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parent
cbae0f6732
commit
e57b501178
97
conway.go
97
conway.go
@ -1,7 +1,8 @@
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package main
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import (
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"github.com/go-resty/resty/v2"
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"errors"
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"time"
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)
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type Cell struct {
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@ -10,20 +11,96 @@ type Cell struct {
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live bool
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}
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func (c *Cell) NeighborCount() int {
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func (c *Cell) NeighborCount(arr [][]Cell) int {
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count := 0
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// Iterate through 3x3 neighboring grid
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for i := -1; i <= 1; i++ {
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for j := -1; j <= 1; j++ {
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// Ignore own position
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if i == 0 && j == 0 {
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continue
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}
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// Get neighbor coordinates
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nx, ny := c.x+i, c.y+j
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// Check if neighbor is within bounds
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if nx < 0 || nx >= len(arr) || ny < 0 || ny >= len(arr[0]) {
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continue
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}
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// Count if neighbor is alive
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if arr[nx][ny].live {
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count++
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}
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}
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}
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return count
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}
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func coordinatesToIndex(x int, y int) int {
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return x + y*width
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func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
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exists := len(parent) == 1
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if exists && len(parent) > 1 {
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return nil, errors.New("Too many parents specified")
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}
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var grid []Cell
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func setup(client *resty.Client, url, width int, height int) {
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// Make first dimension
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cells := make([][]Cell, width)
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for i := 0; i < width; i++ {
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// Make second dimension
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cells[i] = make([]Cell, height)
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for j := 0; j < height; j++ {
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// Make cells
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cells[i][j].x = i
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cells[i][j].y = j
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// If specified, copy state from parent
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if exists {
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cells[i][j].live = parent[0][i][j].live
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}
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}
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}
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return cells, nil
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}
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func draw() {
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const FPS = 10
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var grid [][]Cell
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func setup(callback func([][]Cell), width, height int) {
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grid, _ = initGrid(width, height)
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// Prepare
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ticker := time.NewTicker(time.Second / FPS)
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done := make(chan bool)
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go func() {
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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draw(callback)
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}
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}
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}()
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}
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func draw(callback func([][]Cell)) {
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generation, _ := initGrid(len(grid), len(grid[0]), grid)
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// Iterate through grid
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for i := 0; i < len(grid); i++ {
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for j := 0; j < len(grid[0]); j++ {
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// Count neighbors
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cout := grid[i][j].NeighborCount(grid)
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// Get state
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curr := grid[i][j].live
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// Apply rules
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died := curr && (cout < 2 || cout > 3)
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born := !curr && cout == 3
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next := curr && !died || born
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// Set state
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generation[i][j].live = next
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// A * !(A * (B + C)) + !A * D
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// = A * !B * !C + !A * D
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// curr && cout >= 2 && cout <= 3 || !curr && cout == 3
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}
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}
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callback(generation)
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}
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