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https://gitlab1.ptb.de/waltem01/Matrix
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6 Commits
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68cbd7fd6b
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c61e9cc69e | |||
092884485e |
1274
Cargo.lock
generated
1274
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -7,3 +7,6 @@ edition = "2021"
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[dependencies]
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[dependencies]
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rand = "0.8.5"
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rand = "0.8.5"
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reqwest = { version = "0.12.4", features = ["json", "multipart"] }
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serde_json = "1.0.117"
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tokio = { version = "1.37.0", features = ["full"] }
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55
src/cell.rs
55
src/cell.rs
@ -6,6 +6,9 @@ use crate::K2;
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use crate::Q;
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use crate::Q;
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use crate::WIDTH;
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use crate::WIDTH;
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use reqwest::Error;
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use std::collections::HashMap;
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// Class to store information about each cell
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// Class to store information about each cell
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#[derive(PartialEq)]
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#[derive(PartialEq)]
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pub struct Cell {
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pub struct Cell {
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@ -100,7 +103,11 @@ fn map_num(n: usize, s: usize, e: usize, a: usize, b: usize) -> usize {
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}
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}
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// Display grid in console
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// Display grid in console
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pub fn display_grid(grid: &Vec<Vec<Cell>>) {
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pub async fn display_grid(client: &reqwest::Client, grid: &Vec<Vec<Cell>>) -> Result<(), Error> {
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let w = 192 / WIDTH;
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let h = 192 / HEIGHT;
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let mut map_list = Vec::new();
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for j in 0..HEIGHT {
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for j in 0..HEIGHT {
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for i in 0..WIDTH {
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for i in 0..WIDTH {
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// Get cell in grid
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// Get cell in grid
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@ -111,9 +118,55 @@ pub fn display_grid(grid: &Vec<Vec<Cell>>) {
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// Print cell to console
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// Print cell to console
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let index = map_num(state, 0, Q as usize, 0, BRIGHTNESS.len());
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let index = map_num(state, 0, Q as usize, 0, BRIGHTNESS.len());
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print!("{}", BRIGHTNESS.chars().nth(index).unwrap());
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print!("{}", BRIGHTNESS.chars().nth(index).unwrap());
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// Add object to json
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let scale = map_num(state, 0, Q as usize, 0, 256);
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let xw = ((x as u32) * w).to_string();
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let yh = ((y as u32) * h).to_string();
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// Additional string copies
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let ss = scale.to_string();
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let ws = w.to_string();
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let hs = h.to_string();
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// Insert data into hashmap
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let mut color = HashMap::new();
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color.insert("endpoint", "color".to_string());
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color.insert("r", ss.clone());
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color.insert("g", ss.clone());
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color.insert("b", ss);
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let mut rect = HashMap::new();
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rect.insert("endpoint", "rectangle".to_string());
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rect.insert("x", xw);
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rect.insert("y", yh);
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rect.insert("w", ws);
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rect.insert("h", hs);
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// Add data to list
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map_list.push(color);
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map_list.push(rect);
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}
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}
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println!();
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println!();
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}
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}
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// Create UPDATE instruction
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let mut update = HashMap::new();
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update.insert("endpoint", "update".to_string());
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map_list.push(update);
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// Create formdata serializable object
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let mut fdata = HashMap::new();
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fdata.insert("instructions", serde_json::to_string(&map_list).unwrap());
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// Send POST request
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let response = client
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.post("http://10.42.0.1:8080/instructions")
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.form(&fdata)
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.send()
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.await?;
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println!("Status Code: {}", response.status());
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Ok(())
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}
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}
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// Calculate next generation
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// Calculate next generation
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15
src/main.rs
15
src/main.rs
@ -1,8 +1,8 @@
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// Display settings
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// Display settings
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pub const BRIGHTNESS: &str =
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pub const BRIGHTNESS: &str =
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"$@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\\|()1{}[]?-_+~<>i!lI;:,\"^`'. ";
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" .'`^\",:;Il!i><~+_-?][}{1)(|\\/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$";
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pub const HEIGHT: u32 = 25; // Max: 35
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pub const HEIGHT: u32 = 96;
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pub const WIDTH: u32 = 25; // Max: 145
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pub const WIDTH: u32 = 96;
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pub const FPS: u32 = 10;
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pub const FPS: u32 = 10;
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// Game settings
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// Game settings
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pub const K1: u32 = 2;
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pub const K1: u32 = 2;
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@ -13,18 +13,23 @@ pub const Q: u32 = 100;
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mod cell;
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mod cell;
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use cell::*;
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use cell::*;
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use reqwest::Error;
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use std::{thread, time::Duration};
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use std::{thread, time::Duration};
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fn main() {
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#[tokio::main]
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async fn main() -> Result<(), Error> {
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// Initialize grid randomly
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// Initialize grid randomly
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let mut grid = init_grid(None);
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let mut grid = init_grid(None);
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let client = reqwest::Client::new();
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loop {
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loop {
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// Display current generation
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// Display current generation
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print!("{esc}[2J{esc}[1;1H", esc = 27 as char);
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print!("{esc}[2J{esc}[1;1H", esc = 27 as char);
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display_grid(&grid);
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display_grid(&client, &grid).await?;
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// Calculate next generation and wait
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// Calculate next generation and wait
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update_grid(&mut grid);
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update_grid(&mut grid);
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thread::sleep(Duration::from_millis(1000 / (FPS as u64)));
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thread::sleep(Duration::from_millis(1000 / (FPS as u64)));
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}
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}
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// Ok(())
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}
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}
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