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https://gitlab1.ptb.de/waltem01/Matrix
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cbae0f6732 |
99
conway.go
99
conway.go
@ -1,7 +1,9 @@
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package main
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import (
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"github.com/go-resty/resty/v2"
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"errors"
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"math/rand"
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"time"
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)
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type Cell struct {
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@ -10,20 +12,101 @@ type Cell struct {
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live bool
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}
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func (c *Cell) NeighborCount() int {
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func (c *Cell) NeighborCount(arr [][]Cell) int {
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// Read grid dimensions
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width := len(arr)
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height := len(arr[0])
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count := 0
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// Iterate through 3x3 neighboring grid
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for i := -1; i <= 1; i++ {
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for j := -1; j <= 1; j++ {
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// Ignore own position
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if i == 0 && j == 0 {
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continue
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}
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// Get neighbor coordinates
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nx := (c.x + i + width) % width
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ny := (c.y + j + height) % height
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// Count if neighbor is alive
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if arr[nx][ny].live {
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count++
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}
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}
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}
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return count
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}
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func coordinatesToIndex(x int, y int) int {
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return x + y*width
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func initGrid(width, height int, parent ...[][]Cell) ([][]Cell, error) {
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exists := len(parent) == 1
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if exists && len(parent) > 1 {
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return nil, errors.New("Too many parents specified")
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}
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// Make first dimension
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cells := make([][]Cell, width)
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for i := 0; i < width; i++ {
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// Make second dimension
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cells[i] = make([]Cell, height)
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for j := 0; j < height; j++ {
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// Make cells
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cells[i][j].x = i
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cells[i][j].y = j
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// If specified, copy state from parent
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if exists {
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cells[i][j].live = parent[0][i][j].live
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} else {
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cells[i][j].live = rand.Intn(2) == 1
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}
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}
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}
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return cells, nil
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}
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var grid []Cell
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func setup(callback func([][]Cell), width, height int, FPS time.Duration) chan bool {
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// Initialize grid
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grid, _ := initGrid(width, height)
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func setup(client *resty.Client, url, width int, height int) {
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// Prepare ticker and finishing flag
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ticker := time.NewTicker((1000 / FPS) * time.Millisecond)
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done := make(chan bool)
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// Run game loop
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go func() {
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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grid = draw(grid, callback)
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}
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}
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}()
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// Return flag to be stopped outside
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return done
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}
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func draw() {
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func draw(grid [][]Cell, callback func([][]Cell)) [][]Cell {
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generation, _ := initGrid(len(grid), len(grid[0]), grid)
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// Iterate through grid
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for i := 0; i < len(grid); i++ {
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for j := 0; j < len(grid[0]); j++ {
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// Count neighbors
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cout := grid[i][j].NeighborCount(grid)
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// Get state
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curr := grid[i][j].live
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// Apply rules
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died := curr && (cout < 2 || cout > 3)
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born := !curr && cout == 3
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next := curr && !died || born
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// Set state
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generation[i][j].live = next
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// A * !(A * (B + C)) + !A * D
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// = A * !B * !C + !A * D
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// curr && cout >= 2 && cout <= 3 || !curr && cout == 3
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}
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}
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callback(generation)
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return generation
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}
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11
go.mod
11
go.mod
@ -3,7 +3,12 @@ module example.com/MatrixGameOfLife
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go 1.22.1
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require (
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github.com/go-resty/resty/v2 v2.12.0 // indirect
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github.com/joho/godotenv v1.5.1 // indirect
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golang.org/x/net v0.24.0 // indirect
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github.com/go-resty/resty/v2 v2.12.0
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github.com/joho/godotenv v1.5.1
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github.com/buger/goterm v1.0.4
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)
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require (
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golang.org/x/net v0.24.0 // indirect
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golang.org/x/sys v0.19.0 // indirect
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)
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6
go.sum
6
go.sum
@ -1,3 +1,5 @@
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github.com/buger/goterm v1.0.4 h1:Z9YvGmOih81P0FbVtEYTFF6YsSgxSUKEhf/f9bTMXbY=
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github.com/buger/goterm v1.0.4/go.mod h1:HiFWV3xnkolgrBV3mY8m0X0Pumt4zg4QhbdOzQtB8tE=
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github.com/go-resty/resty/v2 v2.12.0 h1:rsVL8P90LFvkUYq/V5BTVe203WfRIU4gvcf+yfzJzGA=
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github.com/go-resty/resty/v2 v2.12.0/go.mod h1:o0yGPrkS3lOe1+eFajk6kBW8ScXzwU3hD69/gt2yB/0=
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github.com/joho/godotenv v1.5.1 h1:7eLL/+HRGLY0ldzfGMeQkb7vMd0as4CfYvUVzLqw0N0=
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@ -23,6 +25,7 @@ golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJ
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golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
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golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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golang.org/x/sys v0.0.0-20210331175145-43e1dd70ce54/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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@ -30,6 +33,8 @@ golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.8.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
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golang.org/x/sys v0.17.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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golang.org/x/sys v0.18.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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golang.org/x/sys v0.19.0 h1:q5f1RH2jigJ1MoAWp2KTp3gm5zAGFUTarQZ5U386+4o=
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golang.org/x/sys v0.19.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
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golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
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golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
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@ -42,6 +47,7 @@ golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
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golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
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golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
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golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
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golang.org/x/time v0.5.0 h1:o7cqy6amK/52YcAKIPlM3a+Fpj35zvRj2TP+e1xFSfk=
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golang.org/x/time v0.5.0/go.mod h1:3BpzKBy/shNhVucY/MWOyx10tF3SFh9QdLuxbVysPQM=
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golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
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golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
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54
main.go
54
main.go
@ -1,13 +1,42 @@
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package main
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import (
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"fmt"
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"log"
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"github.com/buger/goterm"
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"github.com/go-resty/resty/v2"
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"github.com/joho/godotenv"
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)
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func output(client *resty.Client, url string, width, height int, arr [][]Cell) {
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goterm.MoveCursor(1, 2)
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// Prepare instructions for matrix
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instructions := make([]interface{}, 0)
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// Append all live cells as pixel instructions
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for j := 0; j < height; j++ {
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for i := 0; i < width; i++ {
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if arr[i][j].live {
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instructions = append(instructions, Pixel{X: i, Y: j, Endpoint: PIXEL})
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goterm.Print("X")
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continue
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}
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goterm.Print(" ")
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}
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goterm.Println()
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}
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// Append update instruction
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instructions = append(instructions, Update{Endpoint: UPDATE})
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// Send to matrix
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sendRequest(client, url, instructions)
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// Update terminal UI
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goterm.Flush()
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}
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func main() {
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const FPS = 10
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// Load .env file if it exists
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err := godotenv.Load(".env")
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if err != nil {
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@ -16,23 +45,20 @@ func main() {
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// Load env server data
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url, width, height := loadMatrixData()
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log.Printf("At '%s': %d x %d\n", url, width, height)
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goterm.Printf("On '%s' at [%d x %d] with %d FPS\n", url, width, height, FPS)
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// Initialize resty client
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client := resty.New()
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// Initialize pixel color
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sendRequest(client, url, []interface{}{Color{R: 255, G: 255, B: 255, Endpoint: COLOR}})
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// Initialize custom matrix data
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col := Color{R: 255, G: 0, B: 255, Endpoint: COLOR}
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rct := Rectangle{X: 0, Y: 0, W: 10, H: 10, Endpoint: RECTANGLE}
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// Run Game of Life
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done := setup(func(c [][]Cell) {
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output(client, url, width, height, c)
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}, width, height, FPS)
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// Send request to remote server
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sendRequest(client, url, []interface{}{col, rct})
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// Initialize custom matrix data
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col = Color{R: 255, G: 255, B: 0, Endpoint: COLOR}
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rct = Rectangle{X: 15, Y: 15, W: 15, H: 15, Endpoint: RECTANGLE}
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upd := Update{Endpoint: UPDATE}
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// Send request to remote server
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sendRequest(client, url, []interface{}{col, rct, upd})
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// Wait for user input to quit
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fmt.Scanln()
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// Stop Game of Life, wait for routine
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done <- true
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}
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23
types.go
23
types.go
@ -9,24 +9,31 @@ type Endpoint string
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const (
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RECTANGLE Endpoint = "rectangle"
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UPDATE Endpoint = "update"
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PIXEL Endpoint = "pixel"
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COLOR Endpoint = "color"
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)
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type Rectangle struct {
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X int `json:"x"`
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Y int `json:"y"`
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W uint `json:"w"`
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H uint `json:"h"`
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Endpoint Endpoint `json:"endpoint"`
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}
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type Update struct {
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Endpoint Endpoint `json:"endpoint"`
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}
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type Pixel struct {
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X int `json:"x"`
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Y int `json:"y"`
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Endpoint Endpoint `json:"endpoint"`
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}
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type Color struct {
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R uint8 `json:"r"`
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G uint8 `json:"g"`
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B uint8 `json:"b"`
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Endpoint Endpoint `json:"endpoint"`
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}
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type Rectangle struct {
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X int `json:"x"`
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Y int `json:"y"`
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W uint `json:"w"`
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H uint `json:"h"`
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Endpoint Endpoint `json:"endpoint"`
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}
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