package main import ( "errors" "fmt" "log" "os" "strconv" "github.com/go-resty/resty/v2" "github.com/joho/godotenv" ) type Response struct { success bool } type Endpoint string const ( RECTANGLE Endpoint = "rectangle" UPDATE Endpoint = "update" COLOR Endpoint = "color" ) type Update struct { endpoint Endpoint } type Color struct { R int G int B int endpoint Endpoint } type Rectangle struct { X int Y int W int H int endpoint Endpoint } func main() { // Load .env file if it exists err := godotenv.Load(".env") if err != nil { log.Fatal("Error loading .env file") } }