package main import ( "fmt" "github.com/buger/goterm" "github.com/go-resty/resty/v2" "github.com/joho/godotenv" ) func output(client *resty.Client, url string, width, height int, arr [][]Cell) { goterm.MoveCursor(1, 4) // Prepare instructions for matrix instructions := make([]interface{}, 0) // Append all live cells as pixel instructions for j := 0; j < height; j++ { for i := 0; i < width; i++ { if arr[i][j].live { instructions = append(instructions, Pixel{X: i, Y: j, Endpoint: PIXEL}) goterm.Print("X") continue } goterm.Print(" ") } goterm.Println() } // Append update instruction instructions = append(instructions, Update{Endpoint: UPDATE}) // Send to matrix sendRequest(client, url, instructions) // Update terminal UI goterm.Flush() } func main() { const FPS = 10 // Try loading .env file if it exists godotenv.Load(".env") // Load env server data url, width, height := loadMatrixData() goterm.Printf("On '%s' at [%d x %d] with %d FPS\n", url, width, height, FPS) // Initialize resty client client := resty.New() // Initialize pixel color err := sendRequest(client, url, []interface{}{Color{R: 255, G: 255, B: 255, Endpoint: COLOR}}) if err != nil { goterm.Println(err) } // Run Game of Life done := setup(func(c [][]Cell) { output(client, url, width, height, c) }, width, height, FPS) // Wait for user input to quit fmt.Scanln() // Stop Game of Life, wait for routine done <- true }