use crate::BRIGHTNESS; use crate::HEIGHT; use crate::Q; use crate::WIDTH; pub struct Cell { pub x: u32, pub y: u32, pub state: u32, } pub fn init_grid(option: Option<&Vec>>) -> Vec> { let mut grid: Vec> = Vec::new(); for j in 0..HEIGHT { let mut row: Vec = Vec::new(); for i in 0..WIDTH { let mut value = rand::random::() % Q; if let Some(g) = option { value = g[j as usize][i as usize].state; } row.push(Cell { x: i, y: j, state: value, }); } grid.push(row); } grid } fn map_num(n: usize, s: usize, e: usize, a: usize, b: usize) -> usize { (a as f64 + (n as f64 - s as f64) * (b as f64 - a as f64) / (e as f64 - s as f64)) as usize } pub fn display_grid(grid: &Vec>) { for i in 0..HEIGHT { for j in 0..WIDTH { let x = i as usize; let y = j as usize; let state = grid[x][y].state as usize; let index = map_num(state, 0, Q, 0, BRIGHTNESS.len()); print!("{}", BRIGHTNESS.chars().nth(index).unwrap()); } println!(); } }