mirror of
https://gitlab1.ptb.de/waltem01/Matrix
synced 2024-11-14 08:53:49 +00:00
128 lines
3.5 KiB
Rust
128 lines
3.5 KiB
Rust
use crate::BRIGHTNESS;
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use crate::G;
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use crate::HEIGHT;
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use crate::K1;
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use crate::K2;
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use crate::Q;
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use crate::WIDTH;
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#[derive(PartialEq)]
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pub struct Cell {
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pub x: u32,
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pub y: u32,
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pub state: u32,
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}
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#[derive(PartialEq)]
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enum StateOp {
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Types,
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States,
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}
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impl Cell {
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fn neighbor_count(&self, grid: &Vec<Vec<Cell>>, operation: StateOp) -> (u32, u32) {
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let mut infected: u32 = 0;
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let mut states: u32 = 0;
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let mut sum: u32 = 0;
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let mut ill: u32 = 0;
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for j in -1..=1 {
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for i in -1..=1 {
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if i == 0 && j == 0 && operation == StateOp::Types {
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continue;
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}
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let nx = (self.x as i32 + i + WIDTH as i32) % WIDTH as i32;
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let ny = (self.y as i32 + j + HEIGHT as i32) % HEIGHT as i32;
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let next = &grid[ny as usize][nx as usize];
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let state = next.state;
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if operation == StateOp::Types {
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if state > 1 && state < Q - 1 {
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infected += 1;
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} else if state == Q - 1 {
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ill += 1;
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}
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} else {
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sum += state;
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if state == 1 && next != self {
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states += 1;
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}
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}
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}
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}
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if operation == StateOp::Types {
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return (infected, ill);
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} else {
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return (sum, states);
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}
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}
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}
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pub fn init_grid(option: Option<&Vec<Vec<Cell>>>) -> Vec<Vec<Cell>> {
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let mut grid: Vec<Vec<Cell>> = Vec::new();
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for j in 0..HEIGHT {
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let mut row: Vec<Cell> = Vec::new();
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for i in 0..WIDTH {
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let mut value = rand::random::<u32>() % Q;
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if let Some(g) = option {
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value = g[j as usize][i as usize].state;
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}
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row.push(Cell {
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x: i,
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y: j,
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state: value,
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});
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}
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grid.push(row);
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}
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grid
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}
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fn map_num(n: usize, s: usize, e: usize, a: usize, b: usize) -> usize {
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(a as f64 + (n as f64 - s as f64) * (b as f64 - a as f64) / (e as f64 - s as f64)) as usize
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}
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pub fn display_grid(grid: &Vec<Vec<Cell>>) {
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for j in 0..HEIGHT {
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for i in 0..WIDTH {
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let x = i as usize;
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let y = j as usize;
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let state = grid[y][x].state as usize;
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let index = map_num(state, 0, Q as usize, 0, BRIGHTNESS.len());
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print!("{}", BRIGHTNESS.chars().nth(index).unwrap());
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}
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println!();
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}
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}
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pub fn update_grid(grid: &mut Vec<Vec<Cell>>) {
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let mut new_gen = init_grid(Some(grid));
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for j in 0..HEIGHT {
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for i in 0..WIDTH {
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let x = i as usize;
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let y = j as usize;
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let current = &grid[y][x];
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let next = &mut new_gen[y][x];
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if current.state == Q - 1 {
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next.state = 0;
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} else if current.state == 0 {
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let (inf, ill) = current.neighbor_count(&grid, StateOp::Types);
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next.state = inf / K1 + ill / K2;
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} else {
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let (sum, states) = current.neighbor_count(&grid, StateOp::States);
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next.state = sum / (9 - states) + G;
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}
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if next.state >= Q {
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next.state = Q - 1;
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}
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}
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}
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*grid = new_gen;
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}
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