initial commit

This commit is contained in:
Baipyrus 2022-05-15 17:07:14 +02:00
commit 7fb6a7cd73
7 changed files with 4371 additions and 0 deletions

1
.gitignore vendored Normal file
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server/node_modules/*

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client/index.html Normal file
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<html>
<head>
</head>
<body onload="loaded = true">
<script src="/socket.io/socket.io.js"></script>
<script src="js/client.js"></script>
<script src="js/canvas.js"></script>
</body>
</html>

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client/js/canvas.js Normal file
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var canv = document.createElement("canvas");
const ww = window.innerWidth;
const wh = window.innerHeight;
const rc = ww > wh;
const cw = (rc) ? ww : wh;
const ch = (rc) ? wh : ww;
canv.width = ww;
canv.height = wh;
canv.style.position = "absolute";
canv.style.top = "0px";
canv.style.left = "0px";
var ctx = canv.getContext("2d");
document.body.appendChild(canv);
var mouse = {x: 0, y: 0};
document.addEventListener("mousemove", evt => {
var rect = canv.getBoundingClientRect();
mouse = {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
});
document.addEventListener("mousedown", () => {
const mx = (rc) ? mouse.x : mouse.y;
const my = (rc) ? mouse.y : mouse.x;
const LEFT = mx < cw * (1/3);
const RIGHT = mx > cw * (2/3);
const BOTTOM = my > ch * (2/3);
const TOP = my < ch * (1/3);
const copy = self.b;
if (LEFT && !BOTTOM && !TOP) {
//Left
addKeyCode(37);
} else if (RIGHT && !BOTTOM && !TOP) {
//Right
addKeyCode(39);
} else if (BOTTOM && !RIGHT && !LEFT) {
//Down
addKeyCode(38);
} else if (TOP && !RIGHT && !LEFT) {
//Up
addKeyCode(40);
}
});
document.addEventListener("keydown",evt => {
addKeyCode(evt.keyCode);
});
function addKeyCode(kC) {
let isInB = false, isOpposite = false;
for (let i = 0; i < self.b.length; i++) {
const e = self.b[i];
if (e == kC) {
isInB = true;
break;
}
/*
Didn't get this to work, lol.
Instead just checked for opposite on line 54, 60, 66, 72.
if (e == kC-2 || e == kC+2) {
isOpposite = true;
break;
}*/
}
if (!isOpposite && !isInB) {
self.b.push(kC);
}
}
class Snake {
constructor(px, py) {
this.x = px;
this.y = py;
this.h = {x: 0, y: 0};
this.l = 5;
this.t = Array();
this.b = [Math.floor(Math.random()*4+37)];
this.p = {x: 0, y: 0};
}
// Didn't want each socket.emit() to also sent update and show as method from Snake, so seperate functions it is.
}
const cells = 40, cwidth = ch/cells, fCL = 6;
let self = new Snake(Math.floor(cells/2), Math.floor(cells/2)), fC = 0;
for (let i = 0; i < self.l; i++) {
update(self, true);
}
function update(snake, ignore = false) {
if (fC%fCL == 0) {
const e = snake.b.splice(0,1)[0];
switch (e) {
case 37:
if (snake.h.x != 1) {
snake.h.x = -1;
snake.h.y = 0;
}
break;
case 38:
if (snake.h.y != 1) {
snake.h.x = 0;
snake.h.y = -1;
}
break;
case 39:
if (snake.h.x != -1) {
snake.h.x = 1;
snake.h.y = 0;
}
break;
case 40:
if (snake.h.y != -1) {
snake.h.x = 0;
snake.h.y = 1;
}
break;
}
snake.t.push({x: snake.x, y: snake.y});
while (snake.t.length > snake.l) {
snake.p = snake.t.splice(0,1);
//snake.t.shift();
}
snake.x = (snake.x + snake.h.x + cells) % cells;
snake.y = (snake.y + snake.h.y + cells) % cells;
if (snake.x == food.x && snake.y == food.y) {
snake.l++;
socket.emit('snakeFoodUpdate');
}
for (let i = 0; i < snake.t.length; i++) {
if (snake.t[i].x == snake.x && snake.t[i].y == snake.y) {
snake.l = 5;
break;
}
}
for (let i = 0; i < players.length; i++) {
if (players[i].x == snake.x && players[i].y == snake.y) {
snake.l = 5;
break;
}
let broke = false;
for (let j = 0; j < players[i].t.length; j++) {
if (players[i].t[j].x == snake.x && players[i].t[j].y == snake.y) {
snake.l = 5;
broke = true;
break;
}
}
if (broke) {
break;
}
}
if (!ignore) {
socket.emit('snakePlayerUpdate', {ownID: selfID, data: snake});
}
}
}
function show(snake) {
if (snake == self) {
ctx.fillStyle = "green";
ctx.strokeStyle = "green";
} else {
ctx.fillStyle = "blue";
ctx.strokeStyle = "blue";
}
const sx = (rc) ? snake.x : snake.y;
const sy = (rc) ? snake.y : snake.x;
ctx.fillRect(sx*cwidth+1, sy*cwidth+1, cwidth-2, cwidth-2);
if (snake == self) {
ctx.fillStyle = "lime";
ctx.strokeStyle = "lime";
} else {
ctx.fillStyle = "cyan";
ctx.strokeStyle = "cyan";
}
snake.t.forEach(e => {
const ex = (rc) ? e.x : e.y;
const ey = (rc) ? e.y : e.x;
ctx.fillRect(ex*cwidth+1, ey*cwidth+1, cwidth-2, cwidth-2);
});
ctx.fillStyle = "red";
ctx.strokeStyle = "red";
const fx = (rc) ? food.x : food.y;
const fy = (rc) ? food.y : food.x;
ctx.fillRect(fx*cwidth+1, fy*cwidth+1, cwidth-2, cwidth-2);
}
var frames = 60, interv = setInterval(() => {
ctx.fillStyle = "grey";
ctx.fillRect(0,0,canv.width,canv.height);
if (selfID != -1 && loaded) {
var t = ctx.getTransform();
const nwidth = cw/2-ch/2;
if (rc) {
ctx.translate(nwidth, 0);
} else {
ctx.translate(0, nwidth);
}
ctx.fillStyle = "black";
ctx.fillRect(0, 0, ch, ch);
update(self);
show(self);
players.forEach(show);
ctx.setTransform(t);
fC = (fC+1001)%1000;
}
}, 1000/frames);

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client/js/client.js Normal file
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const socket = io();
let selfID = -1, players = Array(), loaded = false, food = {x: -1, y: -1};
socket.on('connected', d => {
//console.log("Connected!");
players = d.pdata;
selfID = d.ownID;
food = d.food;
});
socket.on('snakeUpdatePlayers', p => {
//console.log("Recieved "+ p.pdata.length +" players.");
players = Array();
p.pdata.forEach(e => {
players.push(e);
});
food = p.food;
});

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server/package-lock.json generated Normal file

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server/package.json Normal file
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{
"name": "server",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"dev": "nodemon server.js",
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "",
"license": "ISC",
"dependencies": {
"axios": "^0.24.0",
"cheerio": "^1.0.0-rc.10",
"express": "^4.17.3",
"global-agent": "^3.0.0",
"nodemon": "^2.0.15",
"reddit-image-fetcher": "^2.0.10",
"reddit.images": "^1.0.7",
"socket.io": "^4.4.1"
}
}

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const port = 3000;
const http = require('http');
const express = require('express');
const socketio = require('socket.io');
const app = express();
const clientPath = __dirname+'/../client';
console.log('Serving static from ' + clientPath);
app.use(express.static(clientPath));
const server = http.createServer(app);
const io = socketio(server);
server.on('error', err => {
console.error('Server error:', err);
});
server.listen(port, () => {
console.log('Server Started on Port '+port);
});
const cells = 40;
let snakePlayers = Array(), snakeFood = {x: Math.floor(Math.random()*cells), y: Math.floor(Math.random()*cells)};
io.on('connection', socket => {
let id = -1;
console.log("New Player has connected.");
while (true) {
let current = Math.floor(Math.random()*89+10);
let isUsed = false;
for (let i = 0; i < snakePlayers.length; i++) {
if (snakePlayers[i].uid == current) {
isUsed = true;
break;
}
}
if (!isUsed) {
id = current;
break;
}
}
if (id != -1) {
console.log('Handing ID', id);
let temp = Array();
snakePlayers.forEach(p => {
if (p.data != null) {
temp.push(p.data);
}
});
socket.emit('connected', {pdata: temp, ownID: id, food: snakeFood});
snakePlayers.push({socket, ownID: id, data: null});
}
socket.on('disconnect', () => {
for (let i = 0; i < snakePlayers.length; i++) {
if (snakePlayers[i].socket == socket) {
console.log("Disconnecting SNAKEGAME User. ID", snakePlayers[i].ownID);
snakePlayers.splice(i, 1);
break;
}
}
});
socket.on('snakeFoodUpdate', () => {
snakeFood = {x: Math.floor(Math.random()*cells), y: Math.floor(Math.random()*cells)};
});
socket.on('snakePlayerUpdate', p => {
for (let i = 0; i < snakePlayers.length; i++) {
if (p.ownID == snakePlayers[i].ownID) {
snakePlayers[i].data = p.data;
let temp = Array();
snakePlayers.forEach(d => {
if (d.ownID != p.ownID && d.data != null) {
temp.push(d.data);
}
});
snakePlayers[i].socket.emit('snakeUpdatePlayers', {pdata: temp, food: snakeFood});
break;
}
}
});
});