debug menu and optional PTB-Logo

This commit is contained in:
Baipyrus 2022-11-07 12:08:28 +01:00
parent 500c8de618
commit 2cf5332c50

View File

@ -6,6 +6,8 @@ using rpi_rgb_led_matrix_sharp;
namespace RPI_Matrix {
public static class RPI_Matrix {
// Initialize variables
private static int debugIndex;
private static bool debugMenu, debugSelect;
private static bool hasSelected, isInGame, isTetris, isFlappy, isSnake;
private static int selectionIndex, keypressFrame, frameCount;
private static bool selection = true;
@ -51,9 +53,10 @@ namespace RPI_Matrix {
canvas.DrawText(font, 0, 24, col, " ) SnakeGame");
canvas.DrawText(font, 0, 32, col, " ) FlappyBird");
canvas.DrawText(font, 0, 40, col, " ) Tetris");
canvas.DrawText(font, 0, 56, col, " ) Beenden");
// Cursor is a '#' at (0, 24 + i * 8) where i may be [0, 1, 2, 4]
int nx = selectionIndex + ((selectionIndex == 3) ? 1 : 0);
canvas.DrawText(font, 0, 48, col, " ) Debug");
canvas.DrawText(font, 0, 64, col, " ) Beenden");
// Cursor is a '#' at (0, 24 + i * 8) where i may be [0, 1, 2, 3, 5]
int nx = selectionIndex + ((selectionIndex == 4) ? 1 : 0);
canvas.DrawText(font, 0, 24 + nx * 8, col, "#");
canvas = matrix.SwapOnVsync(canvas);
@ -68,7 +71,7 @@ namespace RPI_Matrix {
selectionIndex--;
break;
case ConsoleKey.DownArrow:
if (!isInGame && selectionIndex < 3)
if (!isInGame && selectionIndex < 4)
selectionIndex++;
break;
case ConsoleKey.Enter:
@ -95,6 +98,10 @@ namespace RPI_Matrix {
playTetris();
break;
case 3:
// Open debug Menu
openDebugMenu(matrix, canvas);
break;
case 4:
// Exit program
Environment.Exit(0);
break;
@ -120,6 +127,67 @@ namespace RPI_Matrix {
}
}
private static void openDebugMenu(RGBLedMatrix matrix, RGBLedCanvas canvas) {
// Set identification variables and load settings
isInGame = true;
selection = false;
// Initialize Text-Font and -Color
RGBLedFont font = new("fonts/5x8.bdf");
Color col = new(255, 255, 255);
// Game selection Menu
debugMenu = true;
while (debugMenu) {
// Display Games and Cursor on Matrix
canvas.Clear();
canvas.DrawText(font, 0, 8, col, "Einstellung:");
canvas.DrawText(font, 0, 24, col, $" ) PTB Logo {(Tetris.Tetris.ptbLogo ? "I" : "O")}");
canvas.DrawText(font, 0, 40, col, " ) Zurück");
// Cursor is a '#' at (0, 24 + i * 8) where i may be [0, 2]
int nx = debugIndex + ((debugIndex == 1) ? 1 : 0);
canvas.DrawText(font, 0, 24 + nx * 8, col, "#");
canvas = matrix.SwapOnVsync(canvas);
// Handle key presses for selecting a game
if (Console.KeyAvailable) {
switch (Console.ReadKey(true).Key) {
case ConsoleKey.Escape:
return;
case ConsoleKey.UpArrow:
if (debugIndex > 0)
debugIndex--;
break;
case ConsoleKey.DownArrow:
if (debugIndex < 1)
debugIndex++;
break;
case ConsoleKey.Enter:
debugSelect = true;
break;
}
}
// Use selected index to change a setting
if (debugSelect) {
debugSelect = false;
switch (debugIndex) {
case 0:
// Toggle Tetris PTB Logo
Tetris.Tetris.ptbLogo = !Tetris.Tetris.ptbLogo;
break;
case 1:
// Go back to menu
debugMenu = false;
break;
}
}
// Wait for next frame and keep count
Thread.Sleep(100);
}
}
private static void playSnakeGame(string arg) {
// Set Game identification variables and start playing SnakeGame
isSnake = true;
@ -180,6 +248,8 @@ namespace RPI_Matrix {
FlappyBird.FlappyBird.enterSelection();
else if (isTetris && Tetris.Tetris.selection)
Tetris.Tetris.enterSelection();
else
debugSelect = true;
break;
case "01-00-01-02":
// Code for B-Button Press
@ -241,13 +311,16 @@ namespace RPI_Matrix {
// If in Tetris and in Tetris' 'GameOver' Screen, decrement its index.
} else if (isTetris && Tetris.Tetris.selection && Tetris.Tetris.selectionIndex > 0)
Tetris.Tetris.selectionIndex--;
else if (isFlappy && FlappyBird.FlappyBird.selection && FlappyBird.FlappyBird.selectionIndex > 0)
else if (isFlappy && FlappyBird.FlappyBird.selection &&
FlappyBird.FlappyBird.selectionIndex > 0)
FlappyBird.FlappyBird.selectionIndex--;
else if (debugIndex > 0)
debugIndex--;
break;
case "FF-7F-02-01":
// Code for Arrow-Down Press
// If in the selection screen, decrement index
if (!isInGame && selectionIndex < 3)
if (!isInGame && selectionIndex < 4)
selectionIndex++;
// If in SnakeGame, Steer the Snake downwards
else if (isSnake) {
@ -267,6 +340,8 @@ namespace RPI_Matrix {
Tetris.Tetris.moveDownOnce();
else if (isFlappy && FlappyBird.FlappyBird.selection && FlappyBird.FlappyBird.selectionIndex < 1)
FlappyBird.FlappyBird.selectionIndex++;
else if (debugIndex < 1)
debugIndex++;
break;
case "01-80-02-00":
// Code for Arrow-Left Press