FlappyBird settings & renaming
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687d555a49
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@ -9,9 +9,9 @@ namespace RPI_Matrix {
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private static int debugIndex;
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private static bool debugMenu, debugSelect;
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private static bool hasSelected, isInGame, isTetris, isFlappy, isSnake;
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private static bool selection = true, focusHeight, focusGravity, focusJump, isFocused;
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private static int selectionIndex, keypressFrame, frameCount;
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private static bool selection = true;
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public static void Main() {
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// Connect to RGB LED Matrix
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RGBLedMatrix matrix = new(
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@ -53,7 +53,7 @@ namespace RPI_Matrix {
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canvas.DrawText(font, 0, 24, col, " ) SnakeGame");
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canvas.DrawText(font, 0, 32, col, " ) FlappyBird");
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canvas.DrawText(font, 0, 40, col, " ) Tetris");
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canvas.DrawText(font, 0, 56, col, " ) Debug");
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canvas.DrawText(font, 0, 56, col, " ) Einstell.");
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canvas.DrawText(font, 0, 64, col, " ) Beenden");
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// Cursor is a '#' at (0, 24 + i * 8) where i may be [0, 1, 2, 3, 5]
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int nx = selectionIndex + ((selectionIndex >= 3) ? 1 : 0);
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@ -141,11 +141,20 @@ namespace RPI_Matrix {
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while (debugMenu) {
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// Display Games and Cursor on Matrix
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canvas.Clear();
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canvas.DrawText(font, 0, 8, col, $" ) PTB Logo {(Tetris.Tetris.ptbLogo ? "I" : "O")}");
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canvas.DrawText(font, 0, 24, col, " ) Zurück");
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canvas.DrawText(font, 0, 8, col, "Tetris:");
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canvas.DrawText(font, 0, 16, col, $" ) PTB Logo {(Tetris.Tetris.ptbLogo ? "I" : "O")}");
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canvas.DrawText(font, 0, 24, col, "FlappyBird:");
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canvas.DrawText(font, 0, 32, col, $" ) Höhe {FlappyBird.FlappyBird.spaceHeight}");
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canvas.DrawText(font, 0, 40, col, $" ) Grav. {FlappyBird.FlappyBird.gravity}");
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canvas.DrawText(font, 0, 48, col, $" ) Spr. {FlappyBird.FlappyBird.jumpVel}");
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canvas.DrawText(font, 0, 64, col, " ) Zurück");
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// Cursor is a '#' at (0, 24 + i * 8) where i may be [0, 2]
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int nx = debugIndex + ((debugIndex == 1) ? 1 : 0);
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canvas.DrawText(font, 0, 8 + nx * 8, col, "#");
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int nx = debugIndex;
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if (debugIndex >= 1) nx++;
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if (debugIndex >= 4) nx++;
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canvas.DrawText(font, 0, 16 + nx * 8, col, "#");
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canvas = matrix.SwapOnVsync(canvas);
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// Handle key presses for selecting a game
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@ -176,6 +185,21 @@ namespace RPI_Matrix {
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Tetris.Tetris.ptbLogo = !Tetris.Tetris.ptbLogo;
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break;
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case 1:
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// Focus Height to be changed with arrow keys
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focusHeight = true;
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isFocused = true;
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break;
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case 2:
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// Focus Gravity to be changed with arrow keys
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focusGravity = true;
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isFocused = true;
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break;
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case 3:
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// Focus Jump to be changed with arrow keys
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focusJump = true;
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isFocused = true;
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break;
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case 4:
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// Go back to menu
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debugMenu = false;
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break;
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@ -263,6 +287,12 @@ namespace RPI_Matrix {
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// Place the current Block in Tetris
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} else if (isTetris)
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Tetris.Tetris.placeDownBlock();
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else if (!isSnake) {
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focusGravity = false;
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focusHeight = false;
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focusJump = false;
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isFocused = false;
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}
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break;
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case "01-00-01-04":
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// Code for L-Button Press
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@ -312,7 +342,13 @@ namespace RPI_Matrix {
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else if (isFlappy && FlappyBird.FlappyBird.selection &&
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FlappyBird.FlappyBird.selectionIndex > 0)
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FlappyBird.FlappyBird.selectionIndex--;
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else if (debugIndex > 0)
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else if (focusGravity)
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FlappyBird.FlappyBird.gravity += 0.01f;
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else if (focusHeight && FlappyBird.FlappyBird.spaceHeight < 58)
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FlappyBird.FlappyBird.spaceHeight += 1;
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else if (focusJump)
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FlappyBird.FlappyBird.jumpVel += 0.01f;
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else if (debugIndex > 0 && !isFocused)
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debugIndex--;
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break;
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case "FF-7F-02-01":
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@ -338,7 +374,13 @@ namespace RPI_Matrix {
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Tetris.Tetris.moveDownOnce();
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else if (isFlappy && FlappyBird.FlappyBird.selection && FlappyBird.FlappyBird.selectionIndex < 1)
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FlappyBird.FlappyBird.selectionIndex++;
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else if (debugIndex < 1)
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else if (focusGravity && FlappyBird.FlappyBird.gravity > 0)
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FlappyBird.FlappyBird.gravity -= 0.01f;
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else if (focusHeight && FlappyBird.FlappyBird.spaceHeight > 2)
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FlappyBird.FlappyBird.spaceHeight -= 1;
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else if (focusJump && FlappyBird.FlappyBird.jumpVel > 0)
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FlappyBird.FlappyBird.jumpVel -= 0.01f;
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else if (debugIndex < 4 && !isFocused)
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debugIndex++;
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break;
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case "01-80-02-00":
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