sources, input bug fix and pre-projectiles

This commit is contained in:
Baipyrus 2022-06-17 23:06:58 +02:00
parent 33a9f46bb9
commit 402fe7e3bc
3 changed files with 123 additions and 105 deletions

View File

@ -10,7 +10,10 @@ void userMovement(char k, float hfo) {
break;
case 's':
finalAngle += PI;
break;
}
if (finalAngle == hfo && k != 'w')
return;
PVector t = PVector.fromAngle(finalAngle);
t.setMag(USER_ACCELERATION_MAGNITUDE);
userVelocity.add(t);

View File

@ -1,3 +1,4 @@
// https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection#Given_two_points_on_each_line_segment
PVector intersect(PVector A, PVector B, PVector C, PVector D) {
final float d = ((A.x-B.x)*(C.y-D.y)-(A.y-B.y)*(C.x-D.x));
final float t = ((A.x-C.x)*(C.y-D.y)-(A.y-C.y)*(C.x-D.x))/d;
@ -8,6 +9,7 @@ PVector intersect(PVector A, PVector B, PVector C, PVector D) {
return output;
}
// https://math.stackexchange.com/questions/65503/point-reflection-over-a-line
boolean reflect(Projectile p, Wall w) {
// Position -> Next : A -> B
// Wall.start -> Wall.end : C -> D

View File

@ -1,4 +1,4 @@
final int SHOOTING_COOLDOWN = 2;
final int SHOOTING_COOLDOWN = 1;
final float PROJECTILE_RADIUS = 10;
final float VELOCITY_MAGNITUDE = 2;
final float HEADING_LINE_LENGTH = 50;
@ -56,6 +56,18 @@ void setup() {
new PVector(100, height-100),
new PVector(100, 100)
));
final PVector center = new PVector(width/2, height/2);
for (float a = 0; a < TWO_PI; a+=0.01) {
PVector v = new PVector(
cos(a) * HEADING_LINE_LENGTH,
sin(a) * HEADING_LINE_LENGTH
);
projectiles.add(new Projectile(
PVector.add(center, v),
PVector.mult(PVector.div(v, v.mag()), VELOCITY_MAGNITUDE)
));
}
}
void draw() {
@ -70,7 +82,7 @@ void draw() {
p.move();
}
mouse = new PVector(mouseX, mouseY);
mouse = new PVector(width, height / 2);
stroke(255,0,0);
fill(255,0,0);
ellipse(userPosition.x, userPosition.y, PROJECTILE_RADIUS*2, PROJECTILE_RADIUS*2);
@ -132,7 +144,8 @@ void draw() {
}
userPosition = nPos.copy();
if (keyPressed) {
if (keyPressed)
userMovement(key, headingFromOrigin);
}
// saveFrame("Y:\\Stash\\ProcessingAnimations\\Reflections\\frame-#####.png");
}