ReflectingProjectiles/reflectingProjectiles.pde
2022-08-16 10:02:18 +02:00

162 lines
4.4 KiB
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final float BALL_AMOUNT = 5000;
final int SHOOTING_COOLDOWN = 10;
final float PROJECTILE_RADIUS = 10;
final float VELOCITY_MAGNITUDE = 2;
final float HEADING_LINE_LENGTH = 50;
final float USER_TERMINAL_VELOCITY = 6;
final float USER_DECELERATION_MAGNITUDE = 0.1;
final float USER_ACCELERATION_MAGNITUDE = 0.25;
ArrayList<Projectile> projectiles = new ArrayList<Projectile>();
ArrayList<Wall> walls = new ArrayList<Wall>();
PVector mouse;
int dragIndex = -1;
boolean dragType = false;
PVector userPosition, userVelocity;
void setup() {
fullScreen(P3D);
mouse = new PVector(width, height/2);
userPosition = new PVector(width/2, height/2);
userVelocity = new PVector(0, 0);
// walls.add(new Wall(
// new PVector(width/2, 0),
// new PVector(width, height/2)
// ));
// walls.add(new Wall(
// new PVector(width, height/2),
// new PVector(width/2, height)
// ));
// walls.add(new Wall(
// new PVector(width/2, height),
// new PVector(0, height/2)
// ));
// walls.add(new Wall(
// new PVector(0, height/2),
// new PVector(width/2, 0)
// ));
walls.add(new Wall(
new PVector(100, 100),
new PVector(width-100, 100)
));
walls.add(new Wall(
new PVector(width-100, 100),
new PVector(width-100, height-100)
));
walls.add(new Wall(
new PVector(width-100, height-100),
new PVector(100, height-100)
));
walls.add(new Wall(
new PVector(100, height-100),
new PVector(100, 100)
));
// for (int i = 0; i < 20; i++) {
// walls.add(new Wall(
// new PVector(random(width), random(height)),
// new PVector(random(width), random(height))
// ));
// }
// final PVector center = new PVector(width/2, height/2);
// final float INCREMENT = TWO_PI / BALL_AMOUNT;
// for (float a = 0; a < TWO_PI; a+=INCREMENT) {
// PVector v = new PVector(
// cos(a) * HEADING_LINE_LENGTH,
// sin(a) * HEADING_LINE_LENGTH
// );
// projectiles.add(new Projectile(
// PVector.add(center, v),
// PVector.mult(PVector.div(v, v.mag()), VELOCITY_MAGNITUDE)
// ));
// }
}
void draw() {
background(0);
for (Wall w : walls)
w.show();
for (int i = projectiles.size()-1; i >= 0; i--) {
Projectile p = projectiles.get(i);
p.show();
p.move();
}
// mouse = new PVector(width, height / 2);
mouse = new PVector(mouseX, mouseY);
stroke(255,0,0);
fill(255,0,0);
ellipse(userPosition.x, userPosition.y, PROJECTILE_RADIUS*2, PROJECTILE_RADIUS*2);
// Handle 'mouseDrag' when pressing LMB
if (dragIndex != -1) {
Wall w = walls.get(dragIndex);
if (dragType)
w.end = mouse.copy();
else
w.start = mouse.copy();
}
// Handle 'shooting' when pressing RMB
if (mousePressed && mouseButton == RIGHT && frameCount % SHOOTING_COOLDOWN == 0 && !mouse.equals(userPosition)) {
PVector baseVelocity = PVector.sub(mouse, userPosition);
baseVelocity.setMag(VELOCITY_MAGNITUDE);
baseVelocity.add(userVelocity);
projectiles.add(new Projectile(
userPosition,
baseVelocity
));
}
// Display user heading
PVector userHeading = PVector.sub(mouse, userPosition);
userHeading.setMag(HEADING_LINE_LENGTH);
PVector temp = PVector.add(userPosition, userHeading);
float headingFromOrigin = userHeading.heading();
PVector arrowLeft = PVector.fromAngle(headingFromOrigin-(4*PI)/5);
PVector arrowRight = PVector.fromAngle(headingFromOrigin+(4*PI)/5);
arrowLeft.setMag(HEADING_LINE_LENGTH / 3);
arrowRight.setMag(HEADING_LINE_LENGTH / 3);
arrowLeft.add(temp);
arrowRight.add(temp);
if (!mouse.equals(userPosition)) {
stroke(255);
noFill();
line(userPosition.x, userPosition.y, temp.x, temp.y);
line(temp.x, temp.y, arrowLeft.x, arrowLeft.y);
line(temp.x, temp.y, arrowRight.x, arrowRight.y);
}
// Handle user movement
float decel = userVelocity.mag()-USER_DECELERATION_MAGNITUDE;
if (decel < 0)
decel = 0;
userVelocity.setMag(decel);
PVector nPos = PVector.add(userPosition, userVelocity);
boolean xZero = nPos.x < 0;
if (xZero || nPos.x > width) {
nPos.x = (xZero) ? 0 : width;
userVelocity.x = 0;
}
boolean yZero = nPos.y < 0;
if (yZero || nPos.y > height) {
nPos.y = (yZero) ? 0 : height;
userVelocity.y = 0;
}
userPosition = nPos.copy();
if (keyPressed)
userMovement(key, headingFromOrigin);
// saveFrame("Y:\\Stash\\ProcessingAnimations\\Reflections\\frame-#####.png");
}