Matrix/main.go

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package main
import (
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"errors"
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"fmt"
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"log"
"os"
"strconv"
"github.com/go-resty/resty/v2"
"github.com/joho/godotenv"
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)
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type Response struct {
success bool
}
type Endpoint string
const (
RECTANGLE Endpoint = "rectangle"
UPDATE Endpoint = "update"
COLOR Endpoint = "color"
)
type Update struct {
endpoint Endpoint
}
type Color struct {
R int
G int
B int
endpoint Endpoint
}
type Rectangle struct {
X int
Y int
W int
H int
endpoint Endpoint
}
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func main() {
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// Load .env file if it exists
err := godotenv.Load(".env")
if err != nil {
log.Fatal("Error loading .env file")
}
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}