Matrix/src/cell.rs

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Rust
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use crate::BRIGHTNESS;
use crate::HEIGHT;
use crate::Q;
use crate::WIDTH;
pub struct Cell {
pub x: u32,
pub y: u32,
pub state: u32,
}
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pub fn init_grid(option: Option<&Vec<Vec<Cell>>>) -> Vec<Vec<Cell>> {
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let mut grid: Vec<Vec<Cell>> = Vec::new();
for j in 0..HEIGHT {
let mut row: Vec<Cell> = Vec::new();
for i in 0..WIDTH {
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let mut value = rand::random::<u32>() % Q;
if let Some(g) = option {
value = g[j as usize][i as usize].state;
}
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row.push(Cell {
x: i,
y: j,
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state: value,
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});
}
grid.push(row);
}
grid
}
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fn map_num(n: usize, s: usize, e: usize, a: usize, b: usize) -> usize {
(a as f64 + (n as f64 - s as f64) * (b as f64 - a as f64) / (e as f64 - s as f64)) as usize
}
pub fn display_grid(grid: &Vec<Vec<Cell>>) {
for i in 0..HEIGHT {
for j in 0..WIDTH {
let x = i as usize;
let y = j as usize;
let state = grid[x][y].state as usize;
let index = map_num(state, 0, Q, 0, BRIGHTNESS.len());
print!("{}", BRIGHTNESS.chars().nth(index).unwrap());
}
println!();
}
}