Matrix/main.go

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package main
import (
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"encoding/json"
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"errors"
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"fmt"
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"log"
"os"
"strconv"
"github.com/go-resty/resty/v2"
"github.com/joho/godotenv"
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)
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type Response struct {
Success bool `json:"success"`
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}
type Endpoint string
const (
RECTANGLE Endpoint = "rectangle"
UPDATE Endpoint = "update"
COLOR Endpoint = "color"
)
type Update struct {
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Endpoint Endpoint `json:"endpoint"`
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}
type Color struct {
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R int `json:"r"`
G int `json:"g"`
B int `json:"b"`
Endpoint Endpoint `json:"endpoint"`
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}
type Rectangle struct {
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X int `json:"x"`
Y int `json:"y"`
W int `json:"w"`
H int `json:"h"`
Endpoint Endpoint `json:"endpoint"`
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}
func GetEnvFallback(key string, fallback ...string) (string, error) {
// Check for function fallback signature
length := len(fallback)
if length > 1 {
return "", errors.New("Invalid signature: Too many fallback values provided!")
}
// Try to get environment variable
value, exists := os.LookupEnv(key)
if exists {
return value, nil
}
// Try using fallback value instead
if length == 1 {
return fallback[0], nil
} else if length == 0 {
// No fallback value provided
return "", errors.New("Panic: No fallback value provided!")
}
// Could not get environment variable
return "", errors.New("Could not get environment variable: " + key)
}
func ConvertFallback(input string, fallback ...int) (int, error) {
// Check for function fallback signature
length := len(fallback)
if length > 1 {
return 0, errors.New("Invalid signature: Too many fallback values provided!")
}
// Try to convert input to int
value, err := strconv.Atoi(input)
if err == nil {
return value, nil
}
// Try using fallback value instead
if length == 1 {
return fallback[0], nil
} else if length == 0 {
// No fallback value provided
return 0, errors.New("Panic: No fallback value provided!")
}
// Could not convert input
return 0, err
}
func LoadMatrixData() (string, int, int) {
// Remote server info
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API_SERVER_IP, _ := GetEnvFallback("API_SERVER_IP", "localhost")
API_SERVER_PORT, _ := GetEnvFallback("API_SERVER_PORT", "8080")
// LED panel info
PUBLIC_LED_WIDTH, _ := ConvertFallback(os.Getenv("PUBLIC_LED_WIDTH"), 64)
PUBLIC_LED_HEIGHT, _ := ConvertFallback(os.Getenv("PUBLIC_LED_HEIGHT"), 64)
// Matrix arrangement info
PUBLIC_LED_CHAIN, _ := ConvertFallback(os.Getenv("PUBLIC_LED_CHAIN"), 1)
PUBLIC_LED_PARALLEL, _ := ConvertFallback(os.Getenv("PUBLIC_LED_PARALLEL"), 1)
// Prepare remote server url
url := fmt.Sprintf("http://%s:%s", API_SERVER_IP, API_SERVER_PORT)
// Calculate combined resolution
width := PUBLIC_LED_WIDTH * PUBLIC_LED_CHAIN
height := PUBLIC_LED_HEIGHT * PUBLIC_LED_PARALLEL
return url, width, height
}
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func SendRequest(client *resty.Client, url string, ins []interface{}) {
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// Manually marshal instructions
marshal, err := json.Marshal(ins)
if err != nil {
log.Fatal(err)
return
}
// Debug log json data
log.Printf("Request: %s\n", string(marshal))
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// Build and send request
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resp, err := client.R().
SetHeader("Content-Type", "application/json").
SetBody(ins).
Post(fmt.Sprintf("%s/instructions", url))
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// Error handling
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if err != nil {
log.Fatal(err)
return
}
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// Print response status
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log.Printf("Response Status: %s\n", resp.Status())
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// Unmarshal response
var data Response
err = json.Unmarshal(resp.Body(), &data)
if err != nil {
log.Fatal(err)
return
}
// Print response
log.Printf("Success: %t\n", data.Success)
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}
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func main() {
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// Load .env file if it exists
err := godotenv.Load(".env")
if err != nil {
log.Fatal("Error loading .env file")
}
// Load env server data
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url, width, height := LoadMatrixData()
log.Printf("At '%s': %d x %d\n", url, width, height)
// Initialize resty client
client := resty.New()
// Initialize custom matrix data
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col := Color{R: 255, G: 0, B: 255, Endpoint: COLOR}
rct := Rectangle{X: 0, Y: 0, W: 10, H: 10, Endpoint: RECTANGLE}
upd := Update{Endpoint: UPDATE}
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// Send request to remote server
SendRequest(client, url, []interface{}{col, rct, upd})
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}